B2B CRASH PROVIDERFIG.01
L1 GAMES
Games players actually come back to.
Six crash lines in one game. A retention layer the industry skipped. Provably fair on our own RGS.
THE PROBLEMFIG.02
Casino games stopped evolving.
Identical everywhere
The same slots & crash titles run on every operator. One game — Spribe’s Aviator — is live at ~5,000 casinos and has reached 380M players. Zero differentiation for the operator who carries it.
One-shot, zero memory
Pure RNG rounds. Nothing carries over — no identity, no progress, no reason to return.
Players are rented, not owned
Operators pay $250–$650 per first-time depositor, then up to 60% churn within 24 hours. Only ~6% of active players are new — the whole P&L rides on retention the games were never built to create.
THE MARKET TREATS RETENTION AS A BONUS PROBLEM — NOT A PRODUCT PROBLEM.
THESISFIG.03
We add the layer the industry skipped.
Same proven, regulated mechanics underneath. A retention engine on top — so a round is no longer disposable; it’s a step in a game players are invested in.
TRADITIONAL CASINO GAME
— Place bet, spin, result
— Session ends, nothing kept
— Solo, silent, anonymous
— Churns in days
L1 GAME
+ Same bet, inside a living world
+ Progression & rewards persist
+ Social, competitive, alive
+ A reason to return tomorrow
GAME IPFIG.04
Three titles. One engine.
DERBY CRASH
IN BUILD- MECHANIC
- 6-line simultaneous crash
- RTP
- 97.0%
- ROUND
- 8–30 seconds
- FAIRNESS
- Provably fair · own RGS
LABYRINTH
IN BUILD- MECHANIC
- 4-runner race to the center
- RTP
- 97.0%
- ROUND
- ~6–25 seconds
- FAIRNESS
- Provably fair · own RGS
FORMULA CRASH
CONCEPTF1-themed progressive crash.
97.0% RTP
WHY USFIG.05
AI-native. Minimum budget. Maximum cadence.
We design, build, and balance games AI-first — from art to code to tuning. That collapses the cost and time it takes to ship a title, and lets a two-person team run a multi-title catalog.
Per crash title, plus 4–12 weeks certification. We compress the build dramatically.
Per title. AI-native production targets a fraction of that.
Reported across game work — timelines to asset creation.
Built for a faster cadence on a leaner base.
MARKETFIG.06
A category in motion.
From ~$90B today.
Industry sources cluster 11–12.6%.
One game. ~42% of the crash category.
Favoring fast rounds and lightweight UI.
THE ASKFIG.07
Let’s build the next arcade-grade provider.
We’re talking to investors, angels, and operator partners ahead of Derby Crash. Pre-seed, SAFE — ~18 months of runway to get our first title certified and live.